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Sprites are not packed when platform is set to iOS and format to "Compre...
To reproduce:1. Open the attached project2. Set some of the textures to "Sprite" and "Default - Compressed"3. Set the rest of the te... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached- open the "Mark Dynamic Bug" scene- select the "Mark Dynamic" game object- enable... Read more
Modifying hierarchy via script and enabling OptimizeGameObjects doesn't ...
To reproduce:1. Open attached project2. Open scene MergeBug3. Enter play mode - note that the character on the left is not animating... Read more
Bullet point numbering in text is wrong
The bullet point numbering in text is wrong - please see attached screen shot for details. Link to page: file:///C:/Program%20Files%... Read more
Screen shots need to be updated for section on Mesh Filter and Mesh Rend...
Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter:file:///C:/Program%20Files%20(x86)/U... Read more
ModelImporter doesn't setup animation and avatar settings automatically
Steps to reproduce : - import the project attached- reimport the Animation.fbx and enable the Loop Time- press apply and notice that... Read more
broken headline formatting
-e: see title -repro:--go to Manual/CommandLineArguments.html--scroll to the bottom--NOTICE the "####DirectX feature levels" heading Read more
"Kind-of" text in Hardware Requirements table is too vague
"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
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