Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.0a20
Issue ID
1342315
Regression
No
[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not supported by GLES3
How to reproduce:
1. Create a URP project
2. Switch platform to Android
3. Set GLES3 as only one Graphics API
4. Enable "Development Build" property in Build Settings
5. Build & run the project on the device
6. Double-tap screen with three fingers (to open Rendering Debugger view)
7. Go to "Rendering" section
8. Change "Additional Wireframe Modes" property from "Note" to any other value (e.g. "Wireframe", "Shaded Wireframe")
Expected result: Scene is rendered in wireframe mode
Actual result: Scene is not rendered in wireframe mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
PR 5458 (new UI displaying warning messages on platforms that potentially don't support wireframe) has been merged, so closing this case as won't fix.