Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1342297
Regression
No
[Input System] Button clicks are missed when using SwitchCurrentControlScheme inside of OnMouseDown()
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene scene
2. Enter the Play mode
3. In the Game view, select the "2" button
4. Observe the Console window
Expected result: the logged message is "Button '2' was pressed last"
Actual result: the logged message is "User initialized with control scheme: 'Keyboard&Mouse'"
Reproducible with: 1.0.1 - 1.1.0-preview.3 (2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2020.2.0a21)
Notes: Buttons function as expected when pressed with the Enter key
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 1.2.0):
Fixed in: 1.2.0
Fixed switching controller scheme if the target scheme and device set is already active.