Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1342262
Regression
No
No proper error message when mismatching player build and editor version
When you try to connect the profiler to a player built when a more recent version of Unity, one out of two things can happen:
1. It just works (within certain limited release version I presume).
2. It does not work, but you don't get any proper notification about this, just various "random errors" printed to the console.
One example of such a thing "Unknown profiler data message in session block: 62, previous message was 1"
It would be nice if there was a clear versioning of this data stream, both for live connections and for loading saved profiling data, with some obvious feedback that the user is too far apart on versions.
Afaik this has been the case for a long time and is not a regression. The case I was concretely seeing this in today was a player built with 21.2 and mistakenly trying to attach to it from 20.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 2022.1):
Fixed in 2022.2.0a1