Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.1.3f1
2020.3
2021.1
2021.2
Issue ID
1342047
Regression
No
PhotoCapture has a very low framerate
How to reproduce:
1. Open the attached "Project.rar" project
2. Switch to UWP
3. Enter the PlayMode
4. Press "Start Capture"
Expected result: Frame capturing is instant
Actual result: Frame capturing takes between 0.6 and 2 seconds
Reproducible with: 2019.4.28f1, 2020.3.11f1, 2021.1.11f1, 2021.2.0a21
Notes:
- On Hololens 2 the capture between frames has a delay of around 3 seconds.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
Resolution Note (2022.1.X):
PhotoCapture is not meant for rapid frame capture. We suggest either using VideoCapture class or call into Windows.Media.Capture classes like LowLagPhotoCapture directly so that their usage is optimized for the required scenario.