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NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more
Property reference is not disposed when it is redeclared in a script and...
How to reproduce:1. Open the sample Scene of the attached project "1189787.zip"2. Open the TestSerializeField.cs script3. Comment th... Read more
[VFX] Converting to subgraph and overwritting the same subgraph causes S...
Steps to reproduced:1. Create a new project with VFX graph included2. Create a graph3. Convert system to subgraph and add additional... Read more
[Visual Effect Graph] Tabs under menubar are overlapping with the title ...
On resizing a window its title is overlapping with the tabs which are situated just under the Graph title, refer attached screenshot... Read more
"Internal error communicating with the shader compiler process." error i...
How to reproduce:1. Open user-submitted project (ShaderCompilationCrash)2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.compu... Read more
[Subgraph] Subgraph operators can no longer be created from selected nodes
Repro steps:1. Create a new VFX2. Add a few connected nodes to it3. Select the nodes and convert them to a subgraph4. Observe how th... Read more
DLLs are misplaced in Standalone player
Steps to reproduce:1. Download attached project2. Build project3. Open builds _Data/Plugins directory Expected results: Plugins are ... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
[Profiler] Camera.Render sample can't be framed in Timeline View
Reproduction Steps:1. Profile some frames2. In CPU Profiler's Timeline View, select a Camera.Render sample3. Press 'f'-key to frame ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject