Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1189949
Regression
No
WaitForSecondsRealtime does not implement Reset
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
ModLunar
Nov 02, 2019 15:40
I'm curious as to what this means, if anyone could shed some light on this? You can assume I have a solid understanding of coroutines, MonoBehaviours/Unity messages, and editor scripting.
Specifically, what does it mean by "implementing Reset"? Isn't Reset() a Unity message sent to a MonoBehaviour when clicking "Reset" in the right-click context menu from its Inspector's header?
Thanks!