Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1189949
Regression
No
WaitForSecondsRealtime does not implement Reset
This issue has no description.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
ModLunar
Nov 02, 2019 15:40
I'm curious as to what this means, if anyone could shed some light on this? You can assume I have a solid understanding of coroutines, MonoBehaviours/Unity messages, and editor scripting.
Specifically, what does it mean by "implementing Reset"? Isn't Reset() a Unity message sent to a MonoBehaviour when clicking "Reset" in the right-click context menu from its Inspector's header?
Thanks!