Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1189949
Regression
No
WaitForSecondsRealtime does not implement Reset
This issue has no description.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
ModLunar
Nov 02, 2019 15:40
I'm curious as to what this means, if anyone could shed some light on this? You can assume I have a solid understanding of coroutines, MonoBehaviours/Unity messages, and editor scripting.
Specifically, what does it mean by "implementing Reset"? Isn't Reset() a Unity message sent to a MonoBehaviour when clicking "Reset" in the right-click context menu from its Inspector's header?
Thanks!