Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1189949
Regression
No
WaitForSecondsRealtime does not implement Reset
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
ModLunar
Nov 02, 2019 15:40
I'm curious as to what this means, if anyone could shed some light on this? You can assume I have a solid understanding of coroutines, MonoBehaviours/Unity messages, and editor scripting.
Specifically, what does it mean by "implementing Reset"? Isn't Reset() a Unity message sent to a MonoBehaviour when clicking "Reset" in the right-click context menu from its Inspector's header?
Thanks!