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[Timeline] Clip Offset Rotations values are not returning entered values
Steps to reproduce: 1. Open the attached project 2. Open the RotationBug scene 3. Select the Cube in the Hierarchy view 4. Open the ... Read more
'Could not extract GUID in file projectsettings/projectsettings.asset at...
To reproduce: 1. Open repro project (link in edit) 2. Build and run 'stage 1 mechanical' scene 3. Set inspector's mode to 'debug' an... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce: 1.Open attached Unity project 2.Select a couple of objects in Scene view 3.Move selected objects 4.Save scene 5.... Read more
Using delegates as keys in Dictionaries is ~1000 times slower with the ....
To reproduce: 1. Open the project, attached by the user (Dictionary4.6Performance.zip) 2. Open "main" scene 3. Change Scripting Run... Read more
Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: falling cube stops Actual result: ... Read more
Mouse menu is being offset when right-clicking in Animator window
To reproduce: 1. Open project attached 2. In project window, double-click the Animator controller AnimC to open it 3. In Animator wi... Read more
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapte...
To reproduce: 1. Open repro project 2. Build and run for WebGL Expected: no errors will be thrown Actual: 'System.ExecutionEngineEx... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce: 1. Open Us... Read more
Objects in "Ultimate Rope Editor" explode when entering play mode
To reproduce: 1. Download attached project "A$ BASH 2017.2 part 4.zip" and open in Unity 2. Open "04 - Breakable ropes" scene 3. En... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more
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