Search Issue Tracker
Binary to YAML conversion error is thrown importing certain packages and...
Steps to reproduce: 1. Create a new project 2. Under Edit > Project Settings > Editor, set Asset Serialization Mode to "Force Text" ... Read more
[Caching Shader PP] Include contents found in cache precede files on dis...
Caching Shader Preprocessor Include contents found in cache precede files on disk, even if path priority for the file on disk is hig... Read more
Changing the LocalizedString on a Text Component does not update the tex...
How to reproduce: 1. Open the attached project (case-1234125.zip) 2. Open the SampleScene 3. Enter the Play Mode 4. Click on "Butto... Read more
[macOS] Editor crashes when trying to access audio capture devices
Reproduction steps: 1. Open user attached project 2. Open Scene "MiniCam" (Assets/NatDevice/Examples/MiniCam) 3. Audio capture devic... Read more
[Motion Vectors] Movecs don't work with MSAA in Forward rendering
Repro steps: 1. Import the attached project. 2. Open the MSAA scene 3. Enter Play mode and observe the motion vectors working 4. In ... Read more
Mouse position is not in correct coordinate space when accessed from Edi...
Tested on macOS using `"com.unity.inputsystem":"1.0.0-preview.4"`. Using 2 external monitors with the Macbook lid closed. When read... Read more
Profile Analyzer - Cut/Copy doesn't work from right-click context menu o...
How to reproduce: 1. Create a new Unity project 2. Import the Profile Analyzer package 3. Open the Profile Analyzer window 4. Captur... Read more
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input: #define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex #define DECLARE_STACK_BASE(stackName) UNITY_DECLARE... Read more
[Profile Analyzer] Marker right click Menu allows you to clear selection...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR: 1. Open any project 2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled 3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values