Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-87
Regression
No
Changing the LocalizedString on a Text Component does not update the text value when changing it not through SetReference method
How to reproduce:
1. Open the attached project (case-1234125.zip)
2. Open the SampleScene
3. Enter the Play Mode
4. Click on "Button1" and "Button2"
Expected result: LocalizedString gets set to the 3rd entry in the Localization table and both text values change to "entry 3 text"
Actual result: LocalizedString gets set to the 3rd entry in the Localization table and only the 1st text value changes to "entry 3 text"
Reproducible with: 0.5.0-preview (2020.2.0a7), 0.5.1-preview (2020.2.0a7), 0.6.0-preview (2019.3.7f1), 0.6.1-preview (2020.1.0b4, 2020.2.0a7)
Could not test with: 0.4.0-preview and earlier (LocalizedString, LocalizedStringBehaviour not introduced)
Notes:
1. The LocalizedString seems to change successfully (see the Console Logs or the Inspector) but the text value does not change
2. Versions 0.5.1-preview and 0.5.0-preview do not have "SetReference" method and setting it manually (myStringReference1.StringReference.TableEntryReference = testLocalizedString.TableEntryReference) don't seem to change the text values anymore (it worked in higher versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
- Fixed `UpdateString` not being called When a new `LocalizedString` was assigned to `LocalizeStringEvent.StringReference`.
- Fixed `UpdateAsset` not being called When a new `LocalizedAsset` was assigned to `LocalizeStringEvent.AssetReference`.