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Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-87
Regression
No
Changing the LocalizedString on a Text Component does not update the text value when changing it not through SetReference method
How to reproduce:
1. Open the attached project (case-1234125.zip)
2. Open the SampleScene
3. Enter the Play Mode
4. Click on "Button1" and "Button2"
Expected result: LocalizedString gets set to the 3rd entry in the Localization table and both text values change to "entry 3 text"
Actual result: LocalizedString gets set to the 3rd entry in the Localization table and only the 1st text value changes to "entry 3 text"
Reproducible with: 0.5.0-preview (2020.2.0a7), 0.5.1-preview (2020.2.0a7), 0.6.0-preview (2019.3.7f1), 0.6.1-preview (2020.1.0b4, 2020.2.0a7)
Could not test with: 0.4.0-preview and earlier (LocalizedString, LocalizedStringBehaviour not introduced)
Notes:
1. The LocalizedString seems to change successfully (see the Console Logs or the Inspector) but the text value does not change
2. Versions 0.5.1-preview and 0.5.0-preview do not have "SetReference" method and setting it manually (myStringReference1.StringReference.TableEntryReference = testLocalizedString.TableEntryReference) don't seem to change the text values anymore (it worked in higher versions)
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Resolution Note:
- Fixed `UpdateString` not being called When a new `LocalizedString` was assigned to `LocalizeStringEvent.StringReference`.
- Fixed `UpdateAsset` not being called When a new `LocalizedAsset` was assigned to `LocalizeStringEvent.AssetReference`.