Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.1.1
Issue ID
1235689
Regression
No
[Motion Vectors] Movecs don't work with MSAA in Forward rendering
Repro steps:
1. Import the attached project.
2. Open the MSAA scene
3. Enter Play mode and observe the motion vectors working
4. In the HDRP asset, set Lit Shader Mode to Forward and enable MSAA (i.e. set it to 8x)
5. Observe the motion vectors not rendering correctly.
Expected outcome:
Motion vectors to work in Forward with MSAA enabled.
Note:
- not a regression, present since the feature landed in 7.1.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private
Add comment