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[ARFoundation] TryAcquireLatestCpuImage returns false periodically
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Move the device around Actual: The upper raw image which recei... Read more
Crash in ApplyModifiedPropertiesWithoutUndo after reordering elements or...
Repro steps: - Open the repro project - Open the SampleScene scene - Select the "List" gameobject in the hierarchy (the list should ... Read more
Reordering elements of a list with [SerializeReference] in the UI swaps ...
Context: I have a script that contains a list of serializable classes following this structure: [Serializable] class Test { pub... Read more
Object size is doubled when center scaling it with custom script using H...
How to reproduce: 1. Open the attached 'project-1264038.zip' project 2. Select the Cube in the Hierarchy window 3. Select the center... Read more
Light Probes are not disabled when setting LightmapSettings.lightProbes ...
How to reproduce: 1. Open attached project "case1265048.zip" and scene "Boot" 2. Enter Play Mode 3. Click the "Load Setup 1" button ... Read more
[Spriteshape] Spriteshape Component cause 20-25% CPU usage increase when...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "spriteshape.zip" Project 2. Make sure Scene View is open and visi... Read more
[OpenGLES3] Shader using bitfield extract fails to compile when using Op...
Reproduction steps: 1. Download and open the attached project "1203708.zip" 2. Open Player settings (Edit -> Project Settings -> Pla... Read more
Crash on object:wrapper_native_000001E800000000 when adding SendRpcComma...
Reproduction steps: 1. Open user's attached project "Case-1264083" 2. Open scene "GameScene-Endless-Mode" 3. Enter Play Mode 4. Pres... Read more
[HDRP] Display Emissive Mesh option doesn't work when Enter Play Mode's ...
How to reproduce: 1. Open the attached project named "Case_1265021" 2. Open the SampleScene 3. Enter Play mode and observe that an e... Read more
Burst.Compiler.IL.CompilerException is thrown when making a Standalone b...
How to reproduce: 1. Open the attached "BurstCompileTest.zip" project 2. Build to Standalone Expected result: No errors are thrown ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes