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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.4

2019.4.4f1

2020.2

Issue ID

1265048

Regression

Yes

Light Probes are not disabled when setting LightmapSettings.lightProbes to null

Progressive Lightmapper

-

How to reproduce:
1. Open attached project "case1265048.zip" and scene "Boot"
2. Enter Play Mode
3. Click the "Load Setup 1" button
4. Click the "Set lightProbes=null" button
3. Click the "Tetra" button
4. Observe the Game view

Expected: Setting Light Probes to null disables them
Actual: Light Probes does not disappear after setting them to null, even after a call to LightProbes.Tetrahedralize()

Reproducible with: 2019.4.5f1, 2020.1.0f1, 2020.2.0a19
Coult not test with: 2018.4.25f1 (LightProbes.Tetrahedralize() function does not exist)

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a21

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.5f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.11f1

Comments (2)

  1. CloudyVR

    Sep 08, 2020 04:47

    Why is this considered FIXED? When it says "Fix In Review for 2019.4 "?? I just tested 2019.4.9f1 and the bug is still there.

  2. CloudyVR

    Sep 08, 2020 04:06

    Please fix this for 2019!!!

    We are not able to update to Unity 2020 and are stuck with 2019. PLEASE FIX THIS!!!

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