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Fixed in 2020.2
Fixed in 2019.4, 2020.1
Votes
0
Found in
2019.4
2019.4.4f1
2020.2
Issue ID
1265048
Regression
Yes
Light Probes are not disabled when setting LightmapSettings.lightProbes to null
How to reproduce:
1. Open attached project "case1265048.zip" and scene "Boot"
2. Enter Play Mode
3. Click the "Load Setup 1" button
4. Click the "Set lightProbes=null" button
3. Click the "Tetra" button
4. Observe the Game view
Expected: Setting Light Probes to null disables them
Actual: Light Probes does not disappear after setting them to null, even after a call to LightProbes.Tetrahedralize()
Reproducible with: 2019.4.5f1, 2020.1.0f1, 2020.2.0a19
Coult not test with: 2018.4.25f1 (LightProbes.Tetrahedralize() function does not exist)
-
trappist-1
Sep 08, 2020 04:47
Why is this considered FIXED? When it says "Fix In Review for 2019.4 "?? I just tested 2019.4.9f1 and the bug is still there.
-
trappist-1
Sep 08, 2020 04:06
Please fix this for 2019!!!
We are not able to update to Unity 2020 and are stuck with 2019. PLEASE FIX THIS!!!
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.11f1