Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




Light Probes are not disabled when setting LightmapSettings.lightProbes to null

Progressive Lightmapper


How to reproduce:
1. Open attached project "" and scene "Boot"
2. Enter Play Mode
3. Click the "Load Setup 1" button
4. Click the "Set lightProbes=null" button
3. Click the "Tetra" button
4. Observe the Game view

Expected: Setting Light Probes to null disables them
Actual: Light Probes does not disappear after setting them to null, even after a call to LightProbes.Tetrahedralize()

Reproducible with: 2019.4.5f1, 2020.1.0f1, 2020.2.0a19
Coult not test with: 2018.4.25f1 (LightProbes.Tetrahedralize() function does not exist)

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a21

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.5f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.11f1

Comments (2)

  1. CloudyVR

    Sep 08, 2020 04:47

    Why is this considered FIXED? When it says "Fix In Review for 2019.4 "?? I just tested 2019.4.9f1 and the bug is still there.

  2. CloudyVR

    Sep 08, 2020 04:06

    Please fix this for 2019!!!

    We are not able to update to Unity 2020 and are stuck with 2019. PLEASE FIX THIS!!!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.