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[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.This happens in RRBakeLi... Read more
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...
Baking with GPULM sometimes fails when baking a scene that has baked light cookies.The bug happens in OpenCLCommonBuffers::PrepareLi... Read more
[Linux] Editor crashes when changing Layouts numerous times
Repro Steps:1. Open Unity Editor2. Using the drop-down option (top right of the Editor), change the Layout numerous times, roughly 7... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy3. Select the newly created Particle System4. In... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce:1. Open the attached project (case_1321031-ParticleErrors)2. Open SampleScene3. Click Play4. Select the Particle Sy... Read more
Cannot expand a Serializable struct in a Scriptable Object from a custom...
How to reproduce:1. Open the attached project2. Open Test/Window Test3. Select DialogData in the object picker4. Try to expand the e... Read more
CursorLockMode.Locked doesn't lock the cursor when entering the Play Mod...
How to reproduce:1. Open the user's attached "CursorTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Exit the Pl... Read more
[HDRP] Reducing scene view camera clipping planes can result into errors...
To reproduce simply open any HDRP project and adjust the clipping planes as in the video. Expected: We clamp the values, users cant ... Read more
All about bugs
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Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used