Search Issue Tracker
By Design
Votes
0
Found in [Package]
master 2021 03 16
Issue ID
1322014
Regression
No
[HDRP] Reducing scene view camera clipping planes can result into errors and break rendering
To reproduce simply open any HDRP project and adjust the clipping planes as in the video.
Expected: We clamp the values, users cant input too low numbers and break rendering
Actual: Error and nothing renders
Note: minor issue because users wont use these low values, its just not convenient to use the float slider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
this property is general to Unity (builtin, URP, HDRP) we can't clamp it solely for HDRP and we want to avoid that, users must be able to setup the value they want.