Search Issue Tracker
By Design
Votes
0
Found in [Package]
master 2021 03 16
Issue ID
1322014
Regression
No
[HDRP] Reducing scene view camera clipping planes can result into errors and break rendering
To reproduce simply open any HDRP project and adjust the clipping planes as in the video.
Expected: We clamp the values, users cant input too low numbers and break rendering
Actual: Error and nothing renders
Note: minor issue because users wont use these low values, its just not convenient to use the float slider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
this property is general to Unity (builtin, URP, HDRP) we can't clamp it solely for HDRP and we want to avoid that, users must be able to setup the value they want.