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[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps: 1. Create a shadergraph 2. Create an enum keyword 3. Drag the keyword onto the graph and plug it into base color 4. Mak... Read more
[Game view] Game stops accepting input when the Game view undocked and r...
How to reproduce: 1. Open the attached project "1005607-InputDocking.zip" 2. Press Play 3. Move the Game view as a separate window 4... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps: 1. Open user attached project "Test" 2. Make sure Graphics API is set to Vulkan 3. Build and Run on Android 4. Press th... Read more
For some positions of maxDistance NavMesh.SamplePosition returns a point...
Repro steps: 1. Open attached project "NavMeshIssue" 2. Open scene "NavMeshIssueTest" 3. Enter Play Mode 4. Open the Console Actual... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce: 1. Download and open the project "Red Borders.zip" 2. Open Build Settings (File > Build Settings) 3. Make sure "... Read more
[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce: 1. Download and open the user's project "CCD.zip" 2. Open Scene "Scene1" 3. In the Hierarchy, select the "Grid" ... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce: 1. Create a new project 2. Open Window > Analysis > Profiler 3. Enter and exit the Play mode to capture some data ... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce: 1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project 2. Open the "Fireworks_Master" VFX Graph (Asset... Read more
[2D][Animation] Sprite Resolver component not updated when new categorie...
[2D][Animation] Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset (e.g. added a n... Read more
The Revert/Apply menu doesn't appear when right-clicking on the OnClick ...
How to reproduce: 1. Open the user's attached project 2. Open the 'SampleScene' 3. In the Hierarchy select Canvas > Button Override ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support