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Return 'Report a bug' to Help menu
1. What happened There's enough free space in the Help menu to have separate 'Report a bug' menu item. Having it there would speed u... Read more
Crashes on UsabilityAnalytics_CUSTOM_SendEvent when adding light compone...
To reproduce: 1. Open attached project. 2. Open scene: Particle Test Scene 3. In hierarchy: Create Empty game object 4. In inspecto... Read more
[macOS] Close window shortcut (CMD+W) stopped working on some editor win...
Steps to reproduce: 1. Open any project with 2017.2.0b1 2. Open some window that is not in the 'Windows' menu tab, e.g. 'Build Sett... Read more
Rename 'Troubleshoot Issue...' Help menu item
1. What happened 'Troubleshoot Issue' is grammatically incorrect as it should have an article 'an' or 'the' before 'Issue'. IMHO, 'U... Read more
[Timeline] Pasting same Track from Timeline A to Timeline B more than on...
How to reproduce: 1. Open the attached "TimelineBugPaste" project and "Repro" scene 2. Make sure that Timeline window is open and s... Read more
[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...
Steps to repro: 1. Open attached project and '02_RocksScene'; 2. Go to Build Settings (File -> Build Settings); 3. Check 'Developme... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps: 1. Create new project. 2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "cl... Read more
Scroll View content resizes when loaded through SceneManager.LoadScene()
Reproduction Steps: 1. Import attached project. 2. Open "UIScene" scene. 3. Enter Play mode. 4. Observe the text in the Scroll View.... Read more
Unity crashes after clicking on gizmo menu in scene view
To reproduce: 1. Open attached project 2. In the scene view click "Gizmos" Expected: Gizmo menu is opened. Actual: Unity crashes. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX