Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b1
Issue ID
923355
Regression
Yes
Crashes on UsabilityAnalytics_CUSTOM_SendEvent when adding light component under any game object
To reproduce:
1. Open attached project.
2. Open scene: Particle Test Scene
3. In hierarchy: Create Empty game object
4. In inspector: Click "Add Component"
5. Type in: "light" and press enter
Crash!
NOTES:
When creating light by Right Clicking -> Light -> Point light === everything works fine,
crashes when adding light component on empty object
not reproducible: 5.6.0p2 (16aa12025f2e), 2017.1.0b1 (a29fc4a7eb25)
reproduced on :2017.2.0b1 (8ea65b152036)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment