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[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce: 1. Open user's attached project "ShaderTest.7z" 2. Build it to Android 3. Notice the sides of the screen are bla... Read more
[Collections] Obsolete ArgumentOutOfRangeException errors are thrown whe...
Reproduction steps: 1. Open the attached project ("NativeArrays.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heig...
To reproduce: 1. Open attached project ("case_1263649.zip") 2. Enter Play mode 3. In the Game view window click "Check Collisions" b... Read more
[Android][Vulkan] Using CustomRenderTexture Result in Black Screen nothi...
Steps to reproduce: 1. Open user's attached project "New Unity Project.zip" 2. Build it to Android 3. Notice the black screen Expec... Read more
Dragging is laggy with slow movements in the Behaviour Tree Editor
How to reproduce: 1. Open the "1263427_repro" project 2. Go to AI -> Generate Test Tree 3. Double click on the "TestTree" asset from... Read more
[Shader Graph] ctrl+s shortcut does not save the graph
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, make a ch... Read more
[ShaderGraph] Create Node shortcut is hard binded to Space key. Have Sho...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. Open Edit -> Shortcuts 3. Search for 'Shader Graph' -> 'Create Node' sho... Read more
[ShaderGraph] Create Node panel is not closed when Escape key is pressed
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[ShaderGraph] Navigating with arrow keys in Create Node panel does not w...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[ShaderGraph] Moving Vertex or Fragment node and dragging the camera wit...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, click and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private