Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1263674
Regression
No
[ShaderGraph] Moving Vertex or Fragment node and dragging the camera with middle mouse causes the node offset and get stuck
How to reproduce:
1. Open attached project "SGBugs.zip"
2. In Project window, open "New Shader Graph"
3. In Shader Graph, click and drag the "Vertex" -> "Position(3)" node
4. While dragging start panning the camera with middle mouse
5. Observe the node
Expected result: the node either resets or sticks to the mouse position
Actual result: the node offsets from the mouse
Reproducible with: 2020.1.0f1 (9.0.0-preview.35), 2020.2.0a18 (9.0.0-preview.35)
Could not test with: 2018.4.25f1 (4.1.0), 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0b9 (8.0.1), 2020.1.0f1 (8.2.0, 9.0.0-preview.14), 2020.2.0a18 (8.1.0) (the feature is was not yet implemented)
Notes:
clicking -> dragging -> releasing the node fixes the visual offset glitch
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
This is a duplicate of issue #1257020