Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.10f1
2020.2
Issue ID
1262850
Regression
No
[Collections] Obsolete ArgumentOutOfRangeException errors are thrown when creating NativeArray of size int.MaxValue
Reproduction steps:
1. Open the attached project ("NativeArrays.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Console
Expected result: No errors are thrown
Actual result: "ArgumentOutOfRangeException: Length * sizeof(T) cannot exceed 2147483647 bytes" error is thrown, even though "long" values are already supported
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a6
Resolution Note (fix version 2020.2):
Fixed in 2020.2.3f1