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Fixed in 2022.1.X
Votes
1
Found in
2019.3.0f5
2019.4.4f1
2020.1.0a19
2020.2
Issue ID
1263649
Regression
Yes
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heightmap Resolution is 513x513 (or lower)
To reproduce:
1. Open attached project ("case_1263649.zip")
2. Enter Play mode
3. In the Game view window click "Check Collisions" button
4. Observe the results
Expected result: "Detected 1 collisions" is printed in the Game view
Actual result: "Detected 0 collisions" is printed in the Game view
Reproducible in: 2019.3.0f5, 2019.4.5f1, 2020.1.0a19, 2020.1.0f1, 2020.2.0a18
Not reproducible in: 2018.4.25f1, 2019.3.0f4, 2020.1.0a1, 2020.1.0a18
Note: Collisions are being detected in some cases (can be observed by clicking "Set Positions for 1 collision" button before step 3)
-
kobyfr
Oct 28, 2022 15:25
well, that did not get solved... and anyway, my heightmap resolution is 4096x4096.
terrain collision with small objects still goes undetected, in 2022.1.21f1. -
kobyfr
Oct 28, 2022 15:02
thanks for fixing this... I did not understand why after applying a height map to my terrain, it no longer generates collision events for small objects.
-
LeonardoMello
Feb 19, 2021 00:17
I noticed this same flaw in a collision test on my Player, where the OverlapCapsule is used to check if it is on the ground. The amount of collisions hovers from 0 to 1 as it moves, causing the player's jumping system to fail. This failure stops when the player is on top of objects other than the terrain. I increased the heightmap resolution to 1025 x 1025, and the failure ceased. In fact, there is still an oscillation, but it is almost imperceptible.
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a2