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[macOS] Sprites are rendered with graphical artifacts when Metal Editor ...
To reproduce: 1. Download attached "TextureIssueTest Project.zip" project and open in Unity2. Open "TextureIssueTest" scene3. Enter ... Read more
[iOS] GUI.RepeatButton returns true only when the button is released
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Hold the "Repeat" button4. No... Read more
"Input Axis Axis 1 is not setup" errors pop up when calling Input.GetAxi...
How to reproduce:1. Open attached Unity project2. Play InputDeviceTester scene3. Select Xbox under Devices dropdown Errors appear: A... Read more
LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
[Preset] On assigning Rigid Body to the Configurable Joint Preset throws...
On assigning Rigid Body to the Configurable Joint Preset throws "ArgumentException" and Preset becomes unusable Steps to Reproduce: ... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[Lighting] Lightmap exposure slider does not affect Light Probes
Repro:01 - Create a Scene with a few Light Probes and some Static geometry to lightmap.02 - Add a high intensity light03 - Lightmap ... Read more
[Encoding/compression] HDR Lightmap encoding is broken in GLES2/Gamma
Steps to reproduce: 1) Pull SRP tests from Github: https://github.com/Unity-Technologies/ScriptableRenderPipeline2) Open UniversalGr... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
Renderer components cause Behaviour missing warnings to appear when reco...
Repro steps:1. Open user attached project2. In the Hierarchy window, select "Main Camera" and add a "Sprite Renderer" component3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open