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Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more
Text from edited prefab's component does not account for bold style when...
Reproduction steps: 1. Open attached project "TextPosition.zip" and scene "SampleScene" 2. In Hierarchy window, select Canvas/Edited... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps: 1. Open the user's attached project 2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera") 3. Make... Read more
[uGUI] Button does not get highlighted if it has been pressed at least once
Reproduction steps: 1. Open project in "ButtonHighlight.zip (25.8 KB)" 2. Open SampleScene and enter Play Mode 3. Highlight the butt... Read more
Input System cannot read Vector2 values after InputActionSet has been di...
Reproduction steps: 1. Open attached project "InputSample.zip" and scene "SampleScene" 2. Enter Play Mode 3. While holding the 'D' k... Read more
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script...
How to reproduce: 1. Create a new project 2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings-... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps: 1. Download and open the attached project "1271550.zip" 2. Build and run for Android 3. Press the button to play... Read more
IOException thrown in build when data serialized to the EntityHeader get...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Project window, select the ClassicBuildSet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used