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Loading of serialized specific ScriptableObject fails with System.Argume...
The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more
Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it cu... Read more
The DistanceJoint2D component does not maintain a constant
1. Open the attached project2. Run the "1" scene3. As the components are swinging the distance between the "Sphere" and the "Capsule... Read more
Minimum size in the Sprite editor is hard to understand what it covers
In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more
Gizmos (including rect transforms) ignore layer lock
To reproduce:1. Create object with rect transform2. Select layer for it3. Lock that layer4. Notice that object is still selectable v... Read more
Spotlight lights all plane when surrounded by 4 or more point lights
To recreate:1) Open the project that I have attached and load 'test' scene2) Rotate 'Spotlight' game object in X axis and you will n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument