Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.2.0
Issue ID
1338699
Regression
No
[XR][OpenXR] A black background is rendered in HMD when using Solid Color Camera Clear Flags
Reproduction steps:
1. Open the user's attached "XR Plugin Testing.zip" project
2. Load the "Main" scene
3. Enter Play mode
4. Observe the view in HMD
Expected result: a blue background is rendered (see "expected.png")
Actual result: a black background is rendered (see "actual.png")
Reproducible with: OpenXR 1.1.1, 1.2.0 (2020.3.10f1, 2021.1.8f1, 2021.2.0a18)
Could not test with 2018.4, 2019.4 (no OpenXR available)
Notes:
- not reproducible with Oculus XR SDK provider or SteamVR OpenXR runtime
- reproducible both with Single Pass Instanced and Multi Pass render modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line
- TextMeshPro gradient tags render as literal text when using a font that contains only a part of the ASCII character set
- Small rectangles appearing in the corner of title text in Editor when System Font and Bitmap are selected in preferences
- The shortcut character is typed into the name field when a [Shift + <any alphanumeric key>] shortcut is used to create the asset from "Asset/Create"
- TextMeshPro ligatures broken when Font Style setting is changed from “Lowercase” to “Uppercase”
Resolution Note (fix version 1.3.0):
Fixed with OpenXR 1.3.0 (2022.1.0a15, 2020.3.23f1)