Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.2.0
Issue ID
1338699
Regression
No
[XR][OpenXR] A black background is rendered in HMD when using Solid Color Camera Clear Flags
Reproduction steps:
1. Open the user's attached "XR Plugin Testing.zip" project
2. Load the "Main" scene
3. Enter Play mode
4. Observe the view in HMD
Expected result: a blue background is rendered (see "expected.png")
Actual result: a black background is rendered (see "actual.png")
Reproducible with: OpenXR 1.1.1, 1.2.0 (2020.3.10f1, 2021.1.8f1, 2021.2.0a18)
Could not test with 2018.4, 2019.4 (no OpenXR available)
Notes:
- not reproducible with Oculus XR SDK provider or SteamVR OpenXR runtime
- reproducible both with Single Pass Instanced and Multi Pass render modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (fix version 1.3.0):
Fixed with OpenXR 1.3.0 (2022.1.0a15, 2020.3.23f1)