Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.2.0
Issue ID
1338699
Regression
No
[XR][OpenXR] A black background is rendered in HMD when using Solid Color Camera Clear Flags
Reproduction steps:
1. Open the user's attached "XR Plugin Testing.zip" project
2. Load the "Main" scene
3. Enter Play mode
4. Observe the view in HMD
Expected result: a blue background is rendered (see "expected.png")
Actual result: a black background is rendered (see "actual.png")
Reproducible with: OpenXR 1.1.1, 1.2.0 (2020.3.10f1, 2021.1.8f1, 2021.2.0a18)
Could not test with 2018.4, 2019.4 (no OpenXR available)
Notes:
- not reproducible with Oculus XR SDK provider or SteamVR OpenXR runtime
- reproducible both with Single Pass Instanced and Multi Pass render modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 1.3.0):
Fixed with OpenXR 1.3.0 (2022.1.0a15, 2020.3.23f1)