Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.2.0
Issue ID
1338699
Regression
No
[XR][OpenXR] A black background is rendered in HMD when using Solid Color Camera Clear Flags
Reproduction steps:
1. Open the user's attached "XR Plugin Testing.zip" project
2. Load the "Main" scene
3. Enter Play mode
4. Observe the view in HMD
Expected result: a blue background is rendered (see "expected.png")
Actual result: a black background is rendered (see "actual.png")
Reproducible with: OpenXR 1.1.1, 1.2.0 (2020.3.10f1, 2021.1.8f1, 2021.2.0a18)
Could not test with 2018.4, 2019.4 (no OpenXR available)
Notes:
- not reproducible with Oculus XR SDK provider or SteamVR OpenXR runtime
- reproducible both with Single Pass Instanced and Multi Pass render modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 1.3.0):
Fixed with OpenXR 1.3.0 (2022.1.0a15, 2020.3.23f1)