Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
10
Found in
2019.4
2020.3
2020.3.8f1
2021.1
2021.2
2022.1
Issue ID
1336112
Regression
Yes
Array list is not displayed in the Inspector window when using a SerializeReference attribute
How to reproduce:
1. Open the attached "PropertyFieldDefaultVisibility.zip" project
2. Open the "SampleScene" Scene
3. Select "GameObject" in the Hierarchy window and observe Thing.cs in the Inspector window
4. In the Assets folder, open the "Thing.cs" script and delete "[SerializeReference]" in line 14
5. Go back to the Editor and observe "Thing.cs in the Inspector window
Expected result: Array list appears in the Inspector window
Actual result: Array list does not appear in the Inspector
Reproducible in: 2019.4.29f1, 2020.3.13f1, 2021.1.15f1, 2021.2.0b3, 2022.1.0a2
Comments (4)
-
NSBryant
Oct 06, 2021 20:13
Glad to see this is in review; hoping this is backported to 2020.3.x.
-
castor76
Sep 07, 2021 08:07
It's been more than 4 months, and Unity indicated this as "Quality of Life" section, but it is much more than that. It is project progress blocking issue.
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NSBryant
Aug 23, 2021 20:00
This is singlehandedly keeping us from updating from 2020.3.1, as a lot of our tools are built around lists of SerializedReferences.
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castor76
Jul 09, 2021 05:55
Can we please get an update on this? This is preventing us from moving on with our project.
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.5f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.24f1