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[XR][Vulkan][MultiView][URP] Left eye matrix is broken in 2019.4 LTS
The left eye matrix is broken for the following configuration. As I turn my head the right eye responds correctly but the scene tran... Read more
Composite Collider 2D inconsistent Offset results when Duplicated
How to reproduce:1. Open the attached project 'case_1328999-2020.3'2. Open the Scene 'SampleScene'3. Select the GameObject 'Composit... Read more
Source Info text of the Video asset is barely visible
Reproduction steps:1. Open the user's attached project2. Set the Editor Theme to Light3. In the Project window, select VIDEO asset4.... Read more
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn'... Read more
[Android] APK is built but not installed when you Build and Run with a f...
Reproduction steps:1. Open a new or an existing project2. Switch the Platform to Android3. Have an Android device connected4. Go to ... Read more
[Android] ADB retunelling is causing several issues regarding external t...
Issues:• In External Tools, Ticking or unticking JDK / NDK / Gradle results in NullRefference errors• In External Tools, Ticking or ... Read more
[UI Toolkit] [UI Builder] ScrollView horizontal scrolling via scroll whe...
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open test.uxml in UI Builder3. Confirm ScrollView mode is ho... Read more
[HDRP] Receive Decals and Receive SSR/SSGI properties are missing in ASE...
How to reproduce:1. Open the user's attached "TestProject.zip" project2. Open the Test folder (Assets/Test)3. Select the "Broken_Sha... Read more
NonReorderable attribute is ignored when the list is in inherited class
How to reproduce:1. Open the attached project ("1331091.zip")2. Open "SimpleScripts.cs" in Assets/Editor3. Notice how there are two ... Read more
Particle system with custom Mesh culls objects incorrectly when the Mesh...
Reproduction steps:1. Open attached Project2. Open Assets\Scenes\SampleScene3. Press Play4. Press Toggle particle system's meshes Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window