Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
65dfa34
Issue ID
1331363
Regression
Yes
[XR][Vulkan][MultiView][URP] Left eye matrix is broken in 2019.4 LTS
The left eye matrix is broken for the following configuration. As I turn my head the right eye responds correctly but the scene transforms strangely in the left eye -- maybe skew or rotating around a position other than my head.
- Unity 2019.4 (2019.4/staging 01a0494af254)
- URP (7.x.x/release 65dfa34)
- Quest
- URP Template scene (simplified)
- Vulkan
- MultiView
I saw this using a greatly simplified version of the URP Template scene (no GI, most assets deleted, no probes, etc.).
This bug does not occur using MultiPass or OpenGLES3.
I have not tried other platforms yet.
Commit 65dfa34 is the latest SRP 7.x.x/release, which exhibits the bug but might not be the first commit where it was introduced; I have not bisected this.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
This is a duplicate of issue #1254549