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[ECS] Memory leak when a World is initialized without EndSimulationEntit...
How to reproduce:1. Open the project attached in the edit ("ecsluk.zip")2. Enter Play mode Expected results: JobTempAllocs don't exc... Read more
SpriteRenderer does not render on WebGL platform in Editor
This is WebGL editor only. In WebGL player things are rendering fine. Steps:1. Download and open attached project2. Make sure Editor... Read more
Errors are thrown and Sub Emitter is not reparented when trying to repar...
How to reproduce:1. Open the attached "1306311_Repro" project2. Open the "NewTest" Scene3. In the Hierarchy select the "NewA" GameOb... Read more
ProBuilderize option is disabled when the object is selected with the Ob...
How to reproduce:1. Open the attached '1305938.zip' project2. Open 'SampleScene'3. Open Tools > ProBuilder > ProBuilder Window... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce:1. Create a new project with the default 3D template2. Make a WebGL build3. Host the WebGL build4. Open the built W... Read more
Script file that references package script is opened when double-clickin...
Reproduction steps:1. Setup folder with user's "MyCode.zip" folder and user's "DebugLogDoubleClickOpensFileAtWrongLine.zip" folder i... Read more
[URP] NullReferenceException thrown on creating Sprite Light 2D object i...
On creating Sprite Light 2D object in the Hierarchy causes the editor to throw NullReferenceException, Refer to the attached video. ... Read more
[URP] Newly created 2D Light objects doesn't have the same default name ...
The names of 2D Light objects in the GameObjects menu and the default name when they are created in Hierarchy are different. All obj... Read more
[URP] UnassignedReferenceException thrown when Sprite Light Type is sele...
On Selecting Sprite Light Type under Light 2D Component in the Inspector causes the editor to throw UnassignedReferenceException, Re... Read more
[URP] [2D Renderer] Post-processing doesn't enable when PostProcessData ...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
All about bugs
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