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Rigidbody's Collision Detection does not change to Continuous Dynamic wh...
How to reproduce: 1. Open "SampleScene" Scene in the attached "Repro1149736.zip" Project 2. Enter the Play Mode 3. Observe that the ... Read more
Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce: 1. Open attached project 2. Build for Windows 3. Run the build with -force-glcore42 argument Reproducible with: 2... Read more
Editor stutters when Unity Hub 2.0.0-beta.3 is running in the background
Reproduction steps: 1. Create a new 2019.1.0a5 or below project via Unity Hub 2.0.0-beta.3 2. Make sure that the Hub is running in t... Read more
[Shader Graph] 19.3 and 19.2 verified package version of Shader Graph is...
19.3.and 19.2 verified package version of Shader Graph is behind 19.1 verified package version. 19.3 and 19.2 verified version is 5.... Read more
[SRP] 19.3 and 19.2 verified package version for LWRP, ShaderGraph and H...
19.3 and 19.2 verified package version for LightweightRP is behind 19.1 verified package version. 19.3 and 19.2 verified version is ... Read more
Texture is not being painted when it is created in another Terrain
How to reproduce: 1. Open attached project "LevelDesignTraining.zip" 2. Open "001 MasionInWoods" scene 3. In Hierarchy, select "Terr... Read more
[Core RP Library] 19.3 and 19.2 verified package version for 'Core RP Li...
19.3 and 19.2 verified package version for 'Core RP Library' is behind 19.1 verified package version. 19.3 and 19.2 verified version... Read more
[Asset Pipeline v2] Editor throws a fatal guid is uninitialized error an...
How to reproduce: 1. Create a new HDRP template project 2. Install the VFX package 3. Update the HDRP Package to 6.5.3 4. Observe th... Read more
[Android] System out of memory when running application (for approximate...
To reproduce: 1. Open attached project 'XXXX.zip' 2. Build and run on Android device 3. Leave the app running for several minutes R... Read more
[Operator] Copy-pasting spaceable operators or blocks sets them always t...
Repro steps: 1. Pick any spaceable operator (i.e. Transform (Position)) or spaceable block (i.e. Position (Circle)) 2. Set it to Wor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement