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Selecting transition before script finishes compiling, one gets KeyNotFo...
How to reproduce: 1. Open the attached project 2. Open MainScene 3. Open Animator window and select cat_idle2_0 from the scene 4. Op... Read more
[WindZone][Editor] Typo in Wind Zone's Pulse Magnitude tooltip
Steps to repro: 1. Open attached project and 't1' scene; 2. Select WindZone gameobject in the Hierachy; 3. In the Inspector hover o... Read more
Collab Window with Collab Toolbar open makes race condition over who get...
To reproduce: 1. Create/Open any project and initialize collab. 2. Open Collab Toolbar Window. 3. Press on Collab Toolbar popup/but... Read more
Collab and Services windows do not respect playmode tint
Steps to reproduce: 1. Create new project. 2. Press play. 3. Make sure Collab Tollbar Window, Collab History or Services windows ar... Read more
Collab and Services windows update their UI too rarely, looks laggy when...
To reproduce: 1. Have any project open. 2. Have collab or services windows open. 3. Resize collab and services windows fast. Expec... Read more
[Shuriken] Transition from positive to negative velocity in Velocity ove...
Steps to reproduce: 1) Download attached project '2017.3-ExampleProject-ParticleSystemImprovements .zip' and open in Unity 2) Open ... Read more
Tilemap sprites are flipping
Tilemap sprites are flipping when panning camera. Repro: 1- Open project in attachment. 2- Open scene 'Scenes/SandboxRoom'. 3- Star... Read more
Kinematic Child instantiated via script does not follow its parents Rigi...
How to reproduce: 1. Open attached Unity project "New Unity Project" 2. Load scene "test" 3. Enter the Play mode Expected Result: K... Read more
[CommandBuffers] Parts of decals drawn in BeforeLighting are cut off whe...
How to reproduce: 1. Open user's attached project 2. Go to DefferedDecals 3. Open "_DefferedDecals" scene 4. Switch to Game view Ex... Read more
[iOS][Regression] Signing info gets broken when appending a project whic...
1. Build any project. 2. Disabled automatic signing and a select a provisioning profile. 3. Build in Unity and use append on the gen... Read more
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