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Using "Step into" to go through update function makes Unity unresponsive
To reproduce:1. Open attached project2. Attach debugger to Unity3. Set breakpoint on line 16 in NBS.cs (i++)4. Use "Step into" to st... Read more
Dragging object from project to hierarchy always parents it to above GO
To reproduce:1. Create new project2. Create cube prefab3. Drag it into hierarchy4. It's get parented by Main camera Repro video: htt... Read more
Leaving Debug mode in Monodevelop does not revert the layout back to wha...
To reproduce:1. Enter debug mode in monodevelop2. Leave debug mode in monodevelop Expected result: Monodevelop's layout returns to w... Read more
Reverse input on Stealth when passed through lazers
Reproduced on Win 8.1, Unity 4.5.0a2; 1. open project "stealth.zip";2. build to Win Store Apps and deploy on Surface RT Win 8.1;3. i... Read more
Crash when manipulating terrain with trees that have no prototypes
To reproduce:1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button ... Read more
Curve editor x axis slider acts weird when zoomed in
To reproduce:1. Open attached project2. Open scene curve-ranges-bug3. Select the camera in the scene and open the curve editor windo... Read more
Unable to update to meshcollider with skinnedmeshrenderer and BlendShapes.
To reproduce:1. Open testPlugin project2. Open testBlendShapes scene3. Press play4. Move around sliders Expected result: Mesh collid... Read more
Rotating video doesn't update video aspect ratio and position
To reproduce:1. Open attached project2. Build and run on BB3. Select video4. Play in any mode5. Rotate to other orientation6. Notice... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_... Read more
no hits being registered for player in uberstrike
-e: no hits being registered for player in uberstrike -repro:--set channel to 4.5.0a2--start https://apps.facebook.com/uberstrike/--... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"