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CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong asse...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the 'NewTestScriptsimplePasses" test, it fails Actual res... Read more
Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0 ... Read more
[iOS] Font.GetOSInstalledFontNames returns incorrect list of the install...
To reproduce:1. Open user's attached project2. Build it for iOS and run on the device3.A. If the text turns green you'll see Font.Ge... Read more
Unity Editor freezes when allocating around 525000 and more meshes in a ...
Steps to reproduce:1. Open QA-supplied project ('EditorHangBug.zip")2. Open Scene ("Main")3. Enter Play mode Expected: scene plays a... Read more
Generated script code does not follow C# standard style
How to reproduce:1. Create a new project2. Create a new script3. Open the script Actual result: The generated script is not followin... Read more
Editor GUI colors change dramatically in Linear Color Space
Reproduction steps: 1. Open "linear-scene-gui.zip" project2. In the Scene view click on the "Color Space" and change "Gamma" to "Lin... Read more
Crash on 'DisconnectPrefabInstanceRecursive' when playing the scene
Steps to reproduce:1. Open user attached project2. Play the scene- Editor crashes at this point 0x0000000140713201 (Unity) Disconnec... Read more
Failed scripted import leaves Unity Editor in strange state
1. What happened A scripted importer that throws an exception leaves an untitled, unmodified scene with partial results of the impor... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Main" scene3. Zoom into the shadow of the Cube in the Game view Expec... Read more
Opening external applications (like code editor) makes all additional/ex...
Reproduction Steps:1. Create new project2. Separate Project, Console or other tabs to their own windows3. Create new script4. Double... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used