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Won't Fix
Votes
0
Found in
2017.3.0p1
Issue ID
988097
Regression
No
Unity Editor freezes when allocating around 525000 and more meshes in a single frame
Steps to reproduce:
1. Open QA-supplied project ('EditorHangBug.zip")
2. Open Scene ("Main")
3. Enter Play mode
Expected: scene plays and the Meshes get allocated
Actual: Unity Editor freezes
Reproduced in: 5.6.5p3, 2017.1.3p2, 2017.2.2p2, 2017.3.2f1, 2018.1.0b12, 2018.2.0a6
Note: In Script "Repro", changing the number in line 10 and line 12 to a number lower than 525000, (for example 524000),
results in the Editor no longer crashing upon entering Play mode.
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