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OnDemandRendering with reports RenderTexture Exception
Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more
Editor crashes when undocking/docking Preview window
To reproduce:1. Open attached project ("case_1183442.zip")2. Select "New Material" material from Assets3. In the Inspector window un... Read more
Profiler Record Option Doesn't Save
Reproduction Steps::1. Open Profiler Window2. Toggle Record state to off3. Close Unity Editor4. Reopen Unity Editor and Profiler Win... Read more
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. On WebRequestTest object set "Request API Type"... Read more
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the sam...
Steps to reproduce:1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"2. Open "SampleScene"3. To see the ... Read more
[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps:1. Open "1178233" project2. Build & Run for Android3. Notice "System width", "Render width" and "Resolution w... Read more
Collab history text disappears with 4+ Commits on MAC
To Reproduce:0 - Use a MAC1 - Open a new unity project2 - Start unity collab3 - Select an organisation4 - Make a cube and save the s... Read more
[Scene Tooling] Wrong selection tool used if swapping between 2D/3D view...
If you swap between 2D and 3D while using a component tool e.g. editing a collider, the next time you select a gameobject then the w... Read more
[Bug Reporter] The bug reporter uses the old Unity icon
The editor icons have received an overhaul as part of the editor refresh, but the bug reporter still uses the old icon. 1. Open Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open