Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview - 5.16.1)
Issue ID
1180070
Regression
No
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the same Values on Viewport Rect H or W variables
Steps to reproduce:
1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"
2. Open "SampleScene"
3. To see the issue better focus on Game window
4. In the Hierarchy window select "Overlay Camera"
5. In the Inspector the HDR "Use Graphics Settings"
6, Do the same with "Main Camera"
7. Change the Viewport Rect W or H value to anything but 1
8. Notice the Game view
Expected results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera has no effect on HDR
Actual results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera turns off the HDR effect
Reproducible with: 2019.1.14f1(preview - 5.16.1), 2019.2.4f1(preview - 6.9.1), 2019.3.0b2(7.0.1)
Not Reproducible with: 2018.4.8f1, (4.10.0 - preview)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment