Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview - 5.16.1)
Issue ID
1180070
Regression
No
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the same Values on Viewport Rect H or W variables
Steps to reproduce:
1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"
2. Open "SampleScene"
3. To see the issue better focus on Game window
4. In the Hierarchy window select "Overlay Camera"
5. In the Inspector the HDR "Use Graphics Settings"
6, Do the same with "Main Camera"
7. Change the Viewport Rect W or H value to anything but 1
8. Notice the Game view
Expected results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera has no effect on HDR
Actual results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera turns off the HDR effect
Reproducible with: 2019.1.14f1(preview - 5.16.1), 2019.2.4f1(preview - 6.9.1), 2019.3.0b2(7.0.1)
Not Reproducible with: 2018.4.8f1, (4.10.0 - preview)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment