Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a3
Issue ID
1183281
Regression
No
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data using the GET method
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. On WebRequestTest object set "Request API Type" to UWR and "With Data" boolean to true
4. Enter Play mode
5. The request will be successful and you will see google.com output in the console and on the screen in UI
6. Build & Run on iOS
Actual result: Error 400 (Bad Request) is returned because of incorrect Content-Length.
Expected result: The request has to be successful.
Reproducible with: 2020.1.0a4, 2019.3.0b3, 2019.2.5f1, 2018.4.8f1, 2017.4.32f1.
Devices reproducible with:
- iPhone 7 Plus (iOS 12.0)
- iPhone 6S Plus (iOS 10.3.2)
Devices not reproducible with:
- VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
--------------------------------
Fixed in 2020.1.0a8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2020.1):
With the fix sending upload data with GET request is now supported in Editor, Standalones, UWP and Android.
Not supported on iOS (Apple API doesn't support it).