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0
votes
Fixed

FBX positioned underneath the floor plane when Y is zero

Animation

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce:1. Open the attached project2. Run the scene3. Notice how character's feet go under the plane Attached screenshots illu... Read more

0
votes
Not Reproducible
0
votes
Duplicate
0
votes
By Design

Crash on hand-edited serialized prefab with partial updates

Asset Import

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Oct 29, 2013

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Version/s: 4.3.0f1

After a long investigation and discussion .. the crash was caused by a semi-manual update of assets (copying assets with incompatibl... Read more

0
votes
Not Reproducible

[WWW][Texture]Channels getting swapped when loading a texture from remot...

Graphics - General

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce:1. Open the attached project2. Run the scene and wait while the texture is loaded3. Track logs to see what's happening:... Read more

0
votes
Duplicate

Crash when trying to debug with MD

CodeEditors

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce:1. Open the attach project2. Insert a breaking point on Mover.cs3. Connect MD and unity4. Click play in MD5. Click play... Read more

0
votes
Fixed
1
votes
Fixed

Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...

Windows Store Apps

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Oct 30, 2013

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Version/s: 4.3.0f1

Reproducible from 4.3.0b5 to 4.5.0a1;Standalone player builds fine. Can't build WSA solution in editor, getting errors in console (a... Read more

0
votes
Fixed

Pixels To Units field in Import Settings of sprite assets should not acc...

Editor - Other

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Oct 30, 2013

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Version/s: 4.3.0f1

1. Add a sprite asset to the project2. Navigate to Import Settings3. Set Pixels To Units field to Infinity and click Apply Read more

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