Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.0a14
Issue ID
1332713
Regression
No
[PLM] Baking lightmaps while other background tasks are running causes the progress bar to strobe
Repro:
1. Create a new HDRP template project from the Unity Hub using 2021.2.0a14
2. The Baking Shaders progress bar should immediately start on opening the new project
3. From the Lighting Window hit Generate
Observed:
The progress bar in the bottom right of the Editor UI will strobe between the two tasks, which looks pretty broken and is unfortunately quite visible.
Expected:
The two background tasks should be aggregated into one overall batch of work, and the top-level progress bar should show progress against that overall task.
Notes:
Overall task progress to be shown at the top level. Clicking on the progress bar will bring-up the Background Tasks window, and only here we should see the individual tasks when more than one is running.
This is not related to HDRP or SRP, but Async Progress Bar only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment