Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.0a14
Issue ID
1332713
Regression
No
[PLM] Baking lightmaps while other background tasks are running causes the progress bar to strobe
Repro:
1. Create a new HDRP template project from the Unity Hub using 2021.2.0a14
2. The Baking Shaders progress bar should immediately start on opening the new project
3. From the Lighting Window hit Generate
Observed:
The progress bar in the bottom right of the Editor UI will strobe between the two tasks, which looks pretty broken and is unfortunately quite visible.
Expected:
The two background tasks should be aggregated into one overall batch of work, and the top-level progress bar should show progress against that overall task.
Notes:
Overall task progress to be shown at the top level. Clicking on the progress bar will bring-up the Background Tasks window, and only here we should see the individual tasks when more than one is running.
This is not related to HDRP or SRP, but Async Progress Bar only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment