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[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce: 1. Open project attached by QA 2. Build it for iOS 3. In XCode's top menu bar select Product -> Profile 4. From the in... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce: 1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip" 2. Go to build settings and check "Deve... Read more
Changing "Non Power of 2" setting breaks Sprite references
Reproduction steps: 1. Open attached user project; 2. Open "Scene.unity"; 3. Select "Canvas/Image" in Hierarchy and notice the "Sour... Read more
Transform component values can be set to NaN in Build but not in Editor
Steps to reproduce: 1.Open attached ‘InconsistentNaNBehaviour.zip' Unity project 2.Enter Play mode 3.Press Space 4.Build and run pro... Read more
Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce: 1. Download attached project files 2. Open "HorizontalGroupBug" Scene 3. In Hierarchy Window go to Canvas -> Pane... Read more
Slider Elements Become hidden when Ctrl+Z is pressed
How to reproduce: 1. Create a new project 2. Create UI slider 3. In Hierarchy window select Canvas - > Slider -> Fill Area -> Fill ... Read more
Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce: 1. Build any Unity project on Standalone with Splash screen 2. Build any Unity project on Standalone without a S... Read more
Changing ParticleSystem emission causes unstable frame-rate
Reproduce 1. Open user attached project 2. Press File/Build & Run to build a Windows Standalone 64bit player 3. Start Player 4. Conn... Read more
UnityEngine.VR.InputTracking.disablePositionalTracking
Steps to reproduce: 1. Download and open the latest project("Stripped.zip") 2. Enter Playmode 3. Observe Console logs Expected resu... Read more
Editing Game Window size, after added Sprite to Canvas, causes Sprite to...
How to reproduce: 1. Download attached project files 2. Create Canvas in Hierarchy Window 3. Drag "circle2" Sprite into Canvas from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders
- New properties are marked missing when an animation is recorded while the prefab is open
- Button text in the Editor fails to render properly on lower resolution displays when Bitmap Text Rendering Mode is selected