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By Design

Votes

0

Found in

2017.1.0p2

Issue ID

943296

Regression

Yes

[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders

Mobile

-

Reproduction steps:
1. Open the attached project.
2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into the Assets folder.
3. Make sure graphics API is set to Metal or GLES2.
4. Build and run it for iOS 10+ Device.
- You will see Z-fighting on the surface of the spinning cube(Screenshot attached).

Reproduced with:
iOS 10+
Metal, GLES2
5.6.3p2, 2017.3.0a6
iPad Pro 10.5” 10.3.3, iPod Touch 6th gen 10.2.1

Not reproducible with:
GLES3
5.5.4p4
iPhone 6+ 8.0, iPad Air 2 9.2, iPhone SE 9.3

Comments (1)

  1. MegazebraAnton

    Jan 17, 2018 17:20

    Guys, if this issue occurs by design, can you give a more detailed answer why this behavior was changed and why the issue is reproducible only on specific devices and only with specific versions of Unity.

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