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[Cinemachine] Using RemoveMember() sets the last member of the Target Gr...
How to reproduce: 1. Open the attached "case_1119028-CinemachineRemoveMember.zip" project 2. Enter Play mode 3. Select the "TargetGr... Read more
[Linux] OnApplicationFocus does not respond in the Editor
To reproduce: 1) Open attached project and scene 2) Play it 3) Click in the game view and outside Unity to change window focus Expe... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more
[Android] ArgumentException errors thrown when the SDK build-tools direc...
Steps to reproduce: 1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz) 2. Open any proj... Read more
[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...
Repro steps: - Pick a particle attribute (i.e. random per particle node) - Plug it in one of the slots listed below - Observe errors... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps: 1. In initialize, add any blend source attribute block (i.e. blend source velocity) 2. Observe there is no blend field ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material