Search Issue Tracker
Fixed in 6.10, 7.1
Votes
2
Found in [Package]
4.8.0
Issue ID
1120567
Regression
No
[Blocks] InvalidOnGPU exception when plugging in particle attributes to certain block inputs
Repro steps:
- Pick a particle attribute (i.e. random per particle node)
- Plug it in one of the slots listed below
- Observe errors
Expected outcome:
- To either be able to use particle attributes in these blocks, or to prevent them from being plugged in.
Slots:
Any field transforms (i.e. Vector field force, Turbulence, SDF colliders, etc.)
Any camera values in the Collider (Depth) block
Notes:
- If there are other blocks, I assume it's the same core issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment