Search Issue Tracker
Fixed in 6.10, 7.1
Votes
2
Found in [Package]
4.8.0
Issue ID
1120567
Regression
No
[Blocks] InvalidOnGPU exception when plugging in particle attributes to certain block inputs
Repro steps:
- Pick a particle attribute (i.e. random per particle node)
- Plug it in one of the slots listed below
- Observe errors
Expected outcome:
- To either be able to use particle attributes in these blocks, or to prevent them from being plugged in.
Slots:
Any field transforms (i.e. Vector field force, Turbulence, SDF colliders, etc.)
Any camera values in the Collider (Depth) block
Notes:
- If there are other blocks, I assume it's the same core issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment