Search Issue Tracker
Fixed in 6.10, 7.1
Votes
2
Found in [Package]
4.8.0
Issue ID
1120567
Regression
No
[Blocks] InvalidOnGPU exception when plugging in particle attributes to certain block inputs
Repro steps:
- Pick a particle attribute (i.e. random per particle node)
- Plug it in one of the slots listed below
- Observe errors
Expected outcome:
- To either be able to use particle attributes in these blocks, or to prevent them from being plugged in.
Slots:
Any field transforms (i.e. Vector field force, Turbulence, SDF colliders, etc.)
Any camera values in the Collider (Depth) block
Notes:
- If there are other blocks, I assume it's the same core issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment