Search Issue Tracker
Fixed in 6.10, 7.1
Votes
2
Found in [Package]
4.8.0
Issue ID
1120567
Regression
No
[Blocks] InvalidOnGPU exception when plugging in particle attributes to certain block inputs
Repro steps:
- Pick a particle attribute (i.e. random per particle node)
- Plug it in one of the slots listed below
- Observe errors
Expected outcome:
- To either be able to use particle attributes in these blocks, or to prevent them from being plugged in.
Slots:
Any field transforms (i.e. Vector field force, Turbulence, SDF colliders, etc.)
Any camera values in the Collider (Depth) block
Notes:
- If there are other blocks, I assume it's the same core issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
- "Lens Flare (SRP)" Component is missing documentation link
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
Add comment