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Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
[LWRP] Position Node "Object" mode switches to "World" when duplicating ...
How to reproduce: 1. Open the attached "positionBug.zip'' project 2. Open the 'SampleScene' scene 3. Select the "Cube" Game Object a... Read more
Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from ...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. In the Animator, delete "Base Layer" Actual result:... Read more
Test Runner results in Assert failures when GetImplicitAssetBundleName i...
How to reproduce: 1. Open attached project 2. Open Window/General/Test Runner 3. Press Run All Reproducible with: 2017.4.25f1, 2018... Read more
[VCS] XRSettings file shows checkout pop up which is inconsistent with o...
Steps to reproduce: 1. Create new project 2. Submit assets to VCS 3. Add script to project or cause domain reload 4. Notice that XR... Read more
[VCS] Meta Files are now Hidden by Default
To reproduce: 1) Create a new project using 3D template 2) Go to Edit -> "(Project) Settings" 3) Switch to Editor tab if not there ... Read more
Capturing a memory snapshot takes forever when memory heap is large
Reproduction steps: 1. Open the attached project inside of "1142394.zip" 2. Open and play "SampleScene" 3. Open the Memory Profiler ... Read more
[HDRP]Light source produces Lighting when Light source is not Active
Steps to reproduce: 1. Open users attached project "bug_cyber_camera_build_stopsworking.zip" 2. Navigate to Project -> Assets -> Sce... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement