Search Issue Tracker
By Design
Votes
0
Found in
2017.4.2f2
2018.3.0a1
2019.2.0a1
Issue ID
1143130
Regression
Yes
HDR colors change when importing 2017.4 to newer releases
To reproduce:
1. Open attached project ("HDR colours") in Unity 2017.4
2. Open a copy of the project in Unity 2018.3
-- Colours differ
Expected: Colours stay the same after upgrading the project
Actual: Colours change when project is upgraded
Reproduced with: 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Could not reproduce with: 2017.4.25f1
Workaround:
1. Open "Unlit-Alpha-Fogless-Masked" shader file while in Unity 2018.3
2. Remove [HDR] tags in Properties{} function
-- Colours are the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Calculation of HDR color on the new HDR color picker is different from the old version.