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Won't Fix
Votes
0
Found in
2017.4.19f1
2018.1.0a1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1142856
Regression
No
Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from Animator
How to reproduce:
1. Open the attached project
2. Open the "Player" Animator
3. In the Animator, delete "Base Layer"
Actual result: Unity crashes.
Reproducible with: 2017.4.25f1, 2018.1.9f2, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Notes:
The user is not sure how he managed to get duplicate Base Layer's in the Animator, but suspects that it happened because of version control between different Unity versions.
Deleting duplicate "Attack" layer doesn't cause the crash.
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Resolution Note:
This is clearly a one time crash with malformed data. Won't fix.