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Asset Import - Cancelling a package gives incorrect validation screen
Cancelling an asset import from asset store at the "Preparing Package - Decompressing" progress bar, presents you with a pop up stat... Read more
NavMeshAgent gets stuck on its path when a NavmeshObstacle with carving ...
How to reproduce: 1. Open the attached "bug-carve-stuck-new.zip" project 2. Open the "scene_new_case" scene 3. Open the "Navigation"... Read more
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console. Repro step... Read more
Rotation Speed in Particle System Force Field can't be changed to a nega...
Steps to reproduce: 1. Create an empty object 2. Add Particle System Force Field component to it 3. Try changing Rotation Speed valu... Read more
Not all Jobs are terminated before "OnDestroy" is called
Reproduction steps: 1. Open "DidymosECS.zip" project 2. Enter and Exit Play mode 3. See errors in the Console window Expected Resu... Read more
Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce: 1. Open attached project 2. Open SampleSce... Read more
Importing Complete Projects from the Asset Store doesn't update the pack...
Reproduction steps: 1. Create a New Project 2. Open the Asset Store 3. Download and Import "Vuforia Core Samples" 4. See Console wi... Read more
Script compilation pipeline doesn't warn if asmdef is named the same as ...
Steps to reproduce: 1. Download "case 1143057.zip" 2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO)... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device --Crash-- Reproducib... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce: 1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project 2. Enter Play Mode 3. Try to destroy all ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Keyword space mismatch" is thrown when using Sky and Fog Volume
- The Visual Effects Graph's dropdown menus open outside the window when another window is selected first
- TextMeshPro memory is not de-allocated when unloading scenes using Addressables.UnloadSceneAsync in Player
- Cannot revert the Prefab instance to the state of the Prefab Asset when the RequireComponent attribute is connected to the Component in the Prefab
- Building freezes when building Universal 3D Sample/Cinematic Studio Project