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Votes
0
Found in [Package]
6.6.0
Issue ID
1144684
Regression
Yes
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console.
Repro steps:
- Start with a new project
- Add LWRP 6.6.0 or newer to the project
- Make a new PBR Shader in ShaderGraph
- Save it
- notice the error in the console:
Assertion failed on expression: '0 == m_CurrentBuiltInBindMask'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Cannot repro in 6.5.2 or older versions
Cannot reproduce in 2019.1.0f1 with ShaderGraph version 5.11.2 (6.x does not work in 2019.1)
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shubhamswaraj2021
Aug 18, 2020 15:57
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Willkuerlich
Mar 22, 2020 23:55
Oh sorry it was thrown by UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Willkuerlich
Mar 22, 2020 23:53
Same issue here on 2019.3.6f1 using Universal RP 7.1.8 and ShaderGraph 7.1.8