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Votes

0

Found in [Package]

6.6.0

Issue ID

1144684

Regression

Yes

Error thrown when saving a shader in ShaderGraph

Package: Shader Graph

-

After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console.

Repro steps:
- Start with a new project
- Add LWRP 6.6.0 or newer to the project
- Make a new PBR Shader in ShaderGraph
- Save it
- notice the error in the console:
Assertion failed on expression: '0 == m_CurrentBuiltInBindMask'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Cannot repro in 6.5.2 or older versions
Cannot reproduce in 2019.1.0f1 with ShaderGraph version 5.11.2 (6.x does not work in 2019.1)

Comments (3)

  1. shubhamswaraj2021

    Aug 18, 2020 15:57

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. Willkuerlich

    Mar 22, 2020 23:55

    Oh sorry it was thrown by UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  3. Willkuerlich

    Mar 22, 2020 23:53

    Same issue here on 2019.3.6f1 using Universal RP 7.1.8 and ShaderGraph 7.1.8

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