Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.6.0
Issue ID
1144684
Regression
Yes
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console.
Repro steps:
- Start with a new project
- Add LWRP 6.6.0 or newer to the project
- Make a new PBR Shader in ShaderGraph
- Save it
- notice the error in the console:
Assertion failed on expression: '0 == m_CurrentBuiltInBindMask'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Cannot repro in 6.5.2 or older versions
Cannot reproduce in 2019.1.0f1 with ShaderGraph version 5.11.2 (6.x does not work in 2019.1)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Willkuerlich
Mar 22, 2020 23:55
Oh sorry it was thrown by UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Willkuerlich
Mar 22, 2020 23:53
Same issue here on 2019.3.6f1 using Universal RP 7.1.8 and ShaderGraph 7.1.8