Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.6.0
Issue ID
1144684
Regression
Yes
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console.
Repro steps:
- Start with a new project
- Add LWRP 6.6.0 or newer to the project
- Make a new PBR Shader in ShaderGraph
- Save it
- notice the error in the console:
Assertion failed on expression: '0 == m_CurrentBuiltInBindMask'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Cannot repro in 6.5.2 or older versions
Cannot reproduce in 2019.1.0f1 with ShaderGraph version 5.11.2 (6.x does not work in 2019.1)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Willkuerlich
Mar 22, 2020 23:55
Oh sorry it was thrown by UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Willkuerlich
Mar 22, 2020 23:53
Same issue here on 2019.3.6f1 using Universal RP 7.1.8 and ShaderGraph 7.1.8