Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.12f1
2019.1.0b1
Issue ID
1144711
Regression
Yes
Asset Import - Cancelling a package gives incorrect validation screen
Cancelling an asset import from asset store at the "Preparing Package - Decompressing" progress bar, presents you with a pop up stating "Nothing to Import - All assets from this package are already in your project"
This is incorrect as no packages or assets are installed. This pop up does not appear in 2017.4
Expected: No pop up. The process is self explainitory.
Steps to reproduce
- Open Unity
- Navigate to the asset store.
- Download and start importing any package. I used Unity Chan.
- When the Prepare Package - Decompressing progress bar appears press cancel.
Notice issue: Pop up appears "Nothing to Import - All assets from this package are already in your project"
Working 2017.4.17f1, 2018.1.0a1, 2018.1.0a5
Changed: 2018.1.9f2, 2018.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
The `.unitypackage` feature is deprecated in favour of the future Unity Package Manager package format. Sadly, the issue's user pain is too low to invest time on fixing it.